Cyclone is one of the most popular, and the most enjoyable Melee Skills in Path of Exile. Additionally, if youre looking to not die, maps with Minus Max, Critical Modifiers or multiple damage mods will always be dangerous. Oils that are completely safe to hide are: Oil Extractors can be used by players to acquire expensive oils from anointed jewelry. You can watch me play this Build live on my. Outcome. Some people will say that Slayer was made for Cyclone and Cyclone was made for Slayer. Gear Setup. Ascendancy, Bandits & Pantheon Powers Page. This provides you with honestly a really enjoyable defensive layer, not having to worry that you wont be recovering from a single hit if youre picking up loot or whatever. It utilizes a one-handed Axe and Shield to slices through enemies. 40% increased Stun Duration with Two Handed Melee Weapons on Enemies. Guide format updated in preparation for Patch 3.9. Cyclone is a very simple and straightforward skill. Gladiator is the most tanky version and probably the best choice if you want to play Cyclone build on hardcore. Teal oil. Azure oil. Let's take the Constitution as an example. The POB is complete up to LVL 100. Its a really strong item for any Physical attack build and there are no exceptions. Especially if they're offscreen, since they work from farther away than other towers do iirc. Or you can take Starforge and in high-end setup swap it to a crafted rare Exquisite blade. Sell each tier separately to save time and get maximum Currency, the layout of each Blighted Map is not important so they can all be sold together within their respective tiers. Reward Chests - Upon completing a blight encounter the tendrils attached the fungal growth will be transformed into loot chests! Updated Gear advice; Assassin's Mark ring affix was changed this patch, recommendation now correctly reflects this. So, if you dont want to spend a lot of time grinding and collecting currency, you can just get some, using services on our website. or resistances you lack. You can not only do damage with it directly but use it to trigger some other abilities during its, . If we have corpses around us to consume, then we get mana and life back, it is only problematic if we have no more corpses and cannot spawn any. Our main and the only DPS link is Cyclone. Second mod makes Cyclone cost no mana, so we can reserve all of it for our auras. There are several different types of towers, each with different effects and upgrades. You need 2x Golden Oil and 1x Silver Oil. If it dosen't, what would be a good one for Slayer Cyclone ? For much more detailed information on the best gear, jewels, and flasks to use, be sure to examine our detailed Gear Breakdown page. POE 3.19 Volatile Dead - CwC - Cyclone // T16 Underground River Showcase // Deathless. Impales are basically a portion of your hit, which gets stored and is then released on subsequent hits making it kind of function like double damage. I'm doing Tier 12+ fine so far. So we need lvl 1 Cast when damage taken, lvl 3 Immortal call and lvl 20 Increased duration. With this weapon, you deal double damage to Chilled enemies. Unfortunately you are far more likely to get low tier oils than higher ones which are worth more. As the 3.20 expansion is delayed till December, GGG is running three events for pl Rare chest piece with high life, maximum life. The player can move while channeling Cyclone. As you can see, there is a little difference between basic and endgame versions. Make sure you are using the Path of Building Community Fork to include Impale DPS in the calculations. List of Blighted map anointments. The build isn't expensive, it can be even played as a Starter. Obviously, as were unable to use the Shockwave Support because were playing an Axe-itteration instead of Staves, were looking for another way to amplify our damage. A Watchers Eye, for example, can easily be multiple divines, however, with most of the Melee playerbase staying away from impale, usually theyll be decently affordable and a huge upgrade to your Damage. Step 2 - Clear all monsters surrounding the area. Causes Blight bosses in maps to drop an additional anointed Jewellery item as well as guaranteeing at least 1 additional blight boss per map. which means that you keep regenerating life from life leech even when you reach a full life. It deals high AoE damage and it's one of the smoothest and most beginner-friendly skills in the game. It will be good for league start or if you dont have enough currency for a good high-end version of the build. Here is the list of what stats to aim: Area of Effect is your secondary important stat and its more about quality of life, as well as movement speed. Almost indefinite damage scaling with enough amount of currency you can do crazy things. Area of Effect is your secondary important stat and its more about quality of life, as well as movement speed. Slayer has received a few redesigned after a re balance, and is now one of the perfect pairings for crit-based melee builds. The best option is to use Two-toned boots with good resists and an Astral plate because of its implicit. The four most common oils are being used on more than 80% of all Ring enchantments.. In the short grace period after the start of the mechanic construct as many minion towers around the pump as possible and then fast forward the encounter to skip the wait time. We go over all of the gem links this build uses in the end-game on our Gem Link page. Increased Item Quantity - Does not directly increase the quantity of loot from blight chests which are the main source of our loot from this strategy meaning it is not essential. And the other two we can use for Portal + Faster casting support, so we dont need portal scrolls at all. Ive killed all non-pinnacle bosses with it an most of the Invitations as well whilst staying with the more durable mapping version of the build. Reddit and its partners use cookies and similar technologies to provide you with a better experience. + Incredibly Rewarding to Play The bonus on this scarab goes directly against our indoor blight strategy and so it would require a complete change of approach. On incredibly tight maps it's possible to spawn only 1 tendril from your blight giving you an absurd amount of blight reward chests! For movement we will use Dash + Second Wind. Other than that, it uses some special tech & pathing to make sure it achieves enough tankiness to be confortable for a newer player & remains a fun mapper for more veteran players who know which mistakes not to make. PoE Anointing Blighted Maps PoE Anoint List, PoE Anointing amulet PoE Anoint Guide amulet or blight unique anointments, Eye of Innocence PoE Build, Block & Price- Citrine Amulet, The Fracturing Spinner PoE Build & Price Blunt Arrow Quiver, Ahns Heritage PoE Build & Price Colossal Tower Shield, Make FFXIV Gil: Build a personal house and free company house, Metamorph Liver PoE Metamorph Samples Guide, FFXIV Market Board Buy and Sell Gil Guide, Daressos Salute Vaal Corrupted Mods, Price PoE Citrine Amulet, Timetwist PoE Price & Build Moonstone Ring, Warped Timepiece PoE Price & Build Turquoise Amulet, Cowards Chains Guide: How to get, Price, Upgrade PoE Chain Belt, Your Chilling Towers deal 25% increased Damage, Your Freezebolt Towers deal 25% increased Damage, Your Glacial Cage Towers have 25% increased Duration, Your Fireball Towers deal 25% increased Damage, Your Flamethrower Towers deal 25% increased Damage, Your Meteor Towers deal 25% increased Damage, Minions summoned by Your Summoning Towers have 25% increased Damage, Minions summoned by Your Scout Towers have 25% increased Damage, Minions summoned by Your Sentinel Towers have 25% increased Damage, Your Shock Nova Towers deal 25% increased Damage, Your Lightning Storm Towers deal 25% increased Damage, Your Arc Towers deal 25% increased Damage, Your Seismic Towers deal 25% increased Damage, Your Temporal Towers have 25% increased Effect, Your Stone Gaze Towers have 25% increased Duration, Your Empowering Towers have 25% increased Effect, Your Imbuing Towers have 25% increased Effect, Your Smothering Towers have 25% increased Effect, Your Chilling Towers have 25% increased Range, Your Freezebolt Towers have 25% increased Range, Your Glacial Cage Towers have 25% increased Range, Your Fireball Towers have 25% increased Range, Your Flamethrower Towers have 25% increased Range, Your Meteor Towers have 25% increased Range, Your Summoning Towers have 25% increased Range, Your Scout Towers have 25% increased Range, Your Sentinel Towers have 25% increased Range, Your Shock Nova Towers have 25% increased Range, Your Lightning Storm Towers have 25% increased Range, Your Chilling Towers have 25% increased effect of Chill, Your Freezebolt Tower deal full damage to Cold Enemies, Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate, Your Fireball Towers have 15% increased Cast Speed, Your Flamethrower Towers deal full damage to Fire Enemies, Your Seismic Towers have 25% increased Range, Your Temporal Towers have 25% increased Range, Your Stone Gaze Cage Towers have 25% increased Range, Your Empowering Towers have 25% increased Range, Your Imbuing Towers have 25% increased Range, Your Smothering Towers have 25% increased Range, Your Chilling Towers have 25% increased Duration, Your Freezebolt Towers fire 2 additional Projectiles, Enemies inside Glacial Cage take 10% increased Damage, Your Fireball Towers fire an additional 2 Projectiles, Your Flamethrower Towers have 15% increased Cast Speed, Your Meteor Towers drop an additional Meteor, Minions summoned by Your Summoning Towers have 25% increased Movement Speed, Minions summoned by Your Scout Towers have 25% increased Movement Speed, Minions summoned by Your Sentinel Towers have 25% increased Movement Speed, Your Shock Nova Towers deal full damage to Lightning Enemies, Your Lightning Storm Towers have 25% reduced Impact Delay, Your Arc Towers repeats 1 additional Times, Your Seismic Towers have 25% increased Stun Duration, Your Temporal Towers effects decay 25% slower, Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate, Minions summoned by Your Summoning Towers have 50% increased Life, Your Scout Towers summon an additional minion, Minions summoned by Your Sentinel Towers have 50% increased Life, Your Empowering Towers also grant 20% increased Cast Speed, Your Imbuing Towers also grant 50% increased Critical Strike Chance, Your Smothering Towers also grant 20% reduced Movement Speed, Your Shock Nova Towers have 25% increased effect of Shock, Your Lightning Storm Towers have 25% increased explosion Area of Effect, Your Seismic Towers have an additional Cascade, Your Temporal Towers also grant you 20% increased action speed, Your Stone Gaze Towers have 20% reduced Petrification Delay, Your Empowering Towers also grant 25% increased Damage, Your Imbuing Towers also grant 50% increased Damage, Your Smothering Towers also grant 10% reduced Damage, Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams, Your Shock Nova Towers repeats 2 additional Times, Your Summoning Towers summon 2 additional Minions, Your Fireball Towers fire an additional 8 Projectiles, Your Seismic Towers have 100% increased length and range of Cascades, All Towers in range of your Empowering Towers have 50% chance to deal Double Damage, Your Smothering Towers also grant 10% chance to be Frozen, Shocked and Ignited, Your Flamethrower Towers have 20% chance to inflict Scorch, Your Arc Towers have 20% chance to inflict Sap, Your Freezebolt Towers have 20% chance to inflict Brittle, Your Temporal Towers also grant Stun Immunity, Minions summoned by Your Sentinel Towers Leech 2% of Damage as Life, Your Meteor Towers create Burning Ground for 3 seconds on Hit, Enemies Petrified by Your Stone Gaze Towers take 10% increased Damage, Minions summoned by Your Scout Towers inflict Malediction on Hit, Cages created by Your Glacial Cage Towers are 20% larger, Your Lightning Storm Towers create Storms centred on Enemies, Your Towers deal 10% increased Damage per Type of Tower Active. Lastly it provides solid damage and clearspeed trough its other perks. Initial updates for Metamorph 3.9: Passive Skill Trees, Leveling, Gear, Annointment Advice, and Build Assessment. Simulacrum Wave 20 video added, Uber Awakener kill GIF added. That's it for today! It deals high AoE damage and it's one of the smoothest and most beginner-friendly skills in the game. 3.10 Delirium; Updated with new trees and some love for the gems and assessment. Medium ones should have Rapid Infusion and Precise Focus. If you are struggling you can consider allocating this but it offers no additional rewards so is always ignored in the endgame. Path of Exile 2 is also Nov 21 2020 As attractive as James II's. Increased item quantity will increase the loot from monsters though which can provide some benefit. Not long to go now for the new Path of Exile league to launch this Friday. First variant is the basic one without cluster jewels. This skill was introduced in 0.10.3 Open beta version, and till our days keeps the position of one of the most popular and strongest melee abilities. The only Uniques that are really necessary are Facebreaker, and these are so Cheap that you can actually seek a specific Corruption on . At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine. You can start with any good rare axe with good physical DPS or take Atziris Disfavour. We just drop some axe, two-handed, and impale nodes and change them for cluster jewels. Minor gear/tree changes, ready for3.18 release. Your endgame helmet will be Abyssus, so you will need more elemental resistances from other sources. PoE Anoint an Item Guide Use 3 oils anointing an amulet: allocate a notable passive skill from the passive skill tree without spending a skill point or connected to the rest of the allocated skill tree. Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. Can you please post full skill tree? But in the beginning, you can just use something cheaper with life and elemental resistances. GEAR. You can also sell Blighted maps quickly through community trading discord servers (sometimes for even higher prices due to the convenience for the buyer). Life flask should have remove bleeding and instant recovery, when the other two curse and freeze immunity. Anointments on amulet take up theenchantmentslot. It deals insane damage nearly with every character class and setup, has wide area coverage, and amazing clearing speed. These chests drop valuable Blighted Maps and Oils that are used for Anointments. The Unnatural Instinct jewel is soooo expensive though so that's a no go for me. Privacy Policy. If you are just a beginner in PoE, or already an experienced player Cyclone will be a great choice. - GET EXCLUSIVE CONTENT FOR $1.99/mo [AND SUPPORT THE CHANNEL]: https://bit.ly/get-exclusive-content- Pros & Cons: https://bit.ly/Review_Super_Cyclone- POB: . As Champion, you still can reach a decent amount of Block chance, but there will be some problems with getting Spell Block. As a Slayer, you usually dont have Block or Spell Block at all. Best gloves for us are rare Spiked gloves with Flat Physical damage, Attack speed, Life and Accuracy. There is no ultimate choice but for many people, Slayer is the only True King. But the true King of Cyclone in PoE is Duelist and all of his three Ascendancies. Once you reach a decision point for upgrading your towers, turn them into Sentinel towers (Flying Robot Swarms) as they provide fantastic single target damage that can help deal with blight bosses. If you need any help with his builds you can ask it on the PoE Vault Discord. After the initial timer ends monsters will begin spawning from tendrils attached to the fungal growth. The existing has only 90 points, Templar (Inquisitor) version of "Mirathas", POE 3.19 Volatile Dead - CwC - Cyclone // T16 Atoll Map Showcase // Deathless, POE 3.19 Volatile Dead - CwC - Cyclone // T16 Park Map Showcase // Deathless, POE 3.19 Volatile Dead - CwC - Cyclone // T16 Delv Showcase // Deathless, POE 3.19 Volatile Dead - CwC - Cyclone // T16 Underground River Showcase // Deathless, [3.18] Reap Trapper & Exsanguinate Trapper / Beginner Friendly Guide / All Mods / Good Clear Speed, Terms of Use, Privacy Notice and Cookies Notice. The second one is pretty expensive and you can start without it, but its extremely powerful, so I recommend you to get it as soon as possible. Our other three flasks are Life, Quicksilver, and Diamond. If you are league starting, you will probably want to do a little mapping before making the full switch, as Cyclone is a relatively weak skill until it gets a bit of scaling behind it. You can see the anointing effect from below: PoE Anointing Rings PoE Anoint Guide Tower enchantments, PoE Anointing amulets amulet or blight unique anointments, Regal Orb Recipe Vendor, PoE Regal Orb to Chaos Orb, Farming & Value, PoE Blight Unique Items 3.8 New PoE Blight Uniques Item Vendor Recipes, PoE Unique Axes 2h 1h List Best Unique Axes in PoE, PoE Eshs Breachstone Guide & Drops Splinter of Esh, Ngamahus Sign PoE Price & Build Ruby Ring, Turbulent Catalyst PoE Metamorph Currency 3.9, NBA 2K20 Pack Odds: Signature Series and Theme Packs, PoE Chayulas Breachstone Guide & Drops Splinter of Chayula, Best PoE Currency Site Best Place to Buy PoE Currency Safest, The Anvil PoE Price, Build & Vaal Corrupted Mods, Bloodgrip PoE Price & Build Marble Amulet, 15% faster start of Energy Shield Recharge, Minions have +18% Chance to Block Attack Damage, +10% to Damage over Time Multiplier for Poison, 20% increased Duration of Elemental Ailments on Enemies, 30% increased Physical Damage with Two Handed Melee Weapons, Skills which Throw Traps have +1 Cooldown Use, +4% Chance to Block Attack Damage while holding a Shield, 60% increased Damage with Hits against Enemies that are on Low Life, 40% increased Evasion Rating while Phasing, 25% increased Defences while you have at least four Linked targets, Regenerate 1% of Life per second if you have Stunned an Enemy Recently, +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield, 15% increased Damage for each Herald affecting you, Claw Attacks deal 25% increased Damage with Hits and Ailments, 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%, 10% chance for Energy Shield Recharge to start when you Link to a target, Staff Attacks deal 30% increased Damage with Hits and Ailments, 30% increased Mana Reservation Efficiency of Skills that throw Mines, 30% increased Physical Damage with Maces or Sceptres, 50% increased Trap Trigger Area of Effect, 35% increased Physical Damage with Swords, 25% increased Physical Damage with Two Handed Melee Weapons, 10% increased Wand Damage per Power Charge, 100% increased Critical Strike Chance against Shocked Enemies, 10% increased Critical Strike Chance for each Mine Detonated Cyclone can be used with any melee weapon, or while unarmed . Enemy Pathing - All enemies that spawn from tendrils must follow the exact path the tendril lays out on the ground, you can use this to your advantage to assist with defending the pump and constructing towers effectively. Lastly, because of PoEs demand of sustain & durability, we worked in some defensive layers & auras to make sure youre not falling flat at the earliest of encounter. Opalescent Oil. {{shareLink}}. It's a Cyclone build for Occultist which uses a Unique Weapon - Replica Frostbreath. Path of Exile Best Cyclone build returns!By popular demand, this video covers all the changes to our strongest Cyclone build in Path of Exile, as by utilizin. The following is the anoint result of Clear Oil + Sepia Oil: Your Freezebolt Towers deal 25% increased Damage. Blight Towers - All resources you accumulate should be spent on minion towers to distract enemies and slow down their advance on the purification pump. Also, Gladiator is the best choice if you want to go for, Champion is somewhere between pure DPS and pure Survivability. Constitution effects: +20 to maximum Life and Sepia Oil. And second is the complete version, with cluster jewels and a high character level. List of ring anointments. Hey Exiles, At the bottom left it says ACT 10 by default, this can be adjusted to the respective Act or the next level milestone. If it dosen't, what would be a good one for Slayer Cyclone ? Updated gem links and gearing recommendations to make sustaining Cyclone more clear. Recently, up to 100%, Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction, 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds, 10% increased Accuracy Rating with Maces or Sceptres, 15% chance to gain 200 Life on Hit with Attacks, Every 4 seconds, Regenerate 15% of Life over one second, Regenerate 4% of Life per second while on Low Life, +15% to Damage over Time Multiplier for Poison, 60% increased Critical Strike Chance with Maces or Sceptres, Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently, 30% increased Damage Over Time with Bow Skills, Sword Attacks deal 30% increased Damage with Hits and Ailments, +12% to Fire Damage over Time Multiplier with Attack Skills, +6% Chance to Block Spell Damage while wielding a Staff, 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired, Axe Attacks deal 24% increased Damage with Hits and Ailments, 10% Chance for Traps to Trigger an additional time, 30% increased Damage while wielding a Wand, 30% increased Armour if you have been Hit Recently, 10% increased Attack Speed if you've cast a Mark Spell Recently, Dagger Attacks deal 24% increased Damage with Hits and Ailments, Minions have 60% increased Critical Strike Chance, Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%, 20% chance to Impale Enemies on Hit with Two Handed Weapons, 30% increased Damage if you have Shocked an Enemy Recently, 0.8% of Spell Damage Leeched as Energy Shield, 15% increased Effect of Non-Curse Auras from your Skills on Enemies, 50% increased Critical Strike Chance for Spells, +6% Chance to Block Attack Damage while holding a Shield, Gain 5% of Physical Damage as Extra Fire Damage, +8% Chance to Block Spell Damage while holding a Shield, 30% increased Armour and Evasion Rating while Fortified, +3% Chance to Block Attack Damage while holding a Shield, 100% increased Attack Critical Strike Chance while Dual Wielding, You have Onslaught if you've changed Stance Recently, 60% increased Attack Damage with Main Hand while Dual Wielding, Marked Enemy has 10% reduced Accuracy Rating, +5% Chance to Block Attack Damage while holding a Shield, 30% increased Damage if you have Consumed a corpse Recently, Melee Skills have 20% increased Area of Effect, Gain 5% of Physical Damage as Extra Lightning Damage, Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments, +45% to Critical Strike Multiplier with Two Handed Melee Weapons, +3% Chance to Block Attack Damage while Dual Wielding, 25% increased Physical Damage with One Handed Melee Weapons, Attacks with One Handed Weapons deal 30% increased Damage with Ailments, Projectiles have 50% chance for an additional Projectile when Forking, 50% increased Critical Strike Chance against Blinded Enemies, 50% increased Mana Reservation Efficiency of Stance Skills, +5% Chance to Block Attack Damage while Dual Wielding, 20% increased Spell Damage while Dual Wielding, 30% increased Warcry Cooldown Recovery Rate, +5% Chance to Block Spell Damage while Dual Wielding, Enemies Poisoned by you have -5% to Chaos Resistance, Gain 10% of Physical Damage as Extra Fire Damage, Attack Skills deal 20% increased Damage while holding a Shield, Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments, +25% to Damage over Time Multiplier for Ailments from Critical Strikes, Damage with Weapons Penetrates 8% Lightning Resistance, 60% increased Critical Strike Chance with Wands, 20% increased Physical Damage with Swords, Damage with Weapons Penetrates 8% Cold Resistance, 60% increased Global Critical Strike Chance while wielding a Staff, +10% to Chaos Damage over Time Multiplier, 30% increased Critical Strike Chance with Daggers, Gain 20% of Wand Physical Damage as Extra Lightning Damage, Gain 10% of Physical Damage as Extra Cold Damage, 60% increased Critical Strike Chance with Traps, Gain 10% of Physical Damage as Extra Chaos Damage, 60% increased Critical Strike Chance with Totem Skills, 15% increased Accuracy Rating with Swords, Ignites you inflict deal Damage 15% faster, 50% increased Critical Strike Chance with Mines, Crush Enemies for 4 seconds when you Hit them while they are on Full Life, Attack Damage Penetrates 10% of Enemy Elemental Resistances, 36% increased Physical Damage with Maces or Sceptres, +25% to Damage over Time Multiplier for Poison from Critical Strikes, 10% increased Attack Speed when on Full Life, Projectile Attack Skills have 50% increased Critical Strike Chance, Axe Attacks deal 30% increased Damage with Hits and Ailments, 35% increased Physical Damage with Maces or Sceptres, 100% increased Critical Strike Chance with Bows, +15% to Damage over Time Multiplier for Bleeding, 40% increased Global Critical Strike Chance while wielding a Staff, 25% increased Elemental Damage during any Flask Effect, 60% increased Critical Strike Chance with Claws, Mine Damage Penetrates 10% Elemental Resistances, Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction, 40% increased Critical Strike Chance with Staves, 12% increased Cast Speed with Brand Skills, Refresh Duration of Ignite, Chill and Shock on Enemies you Curse, Minions have 15% additional Physical Damage Reduction, 50% increased Critical Strike Chance with Swords, Damage with Weapons Penetrates 8% Fire Resistance, +14% to Damage over Time Multiplier for Poison, 30% increased Elemental Damage with Staves, +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield, +30% to Critical Strike Multiplier with Daggers, 14% increased effect of Non-Curse Auras from your Skills, Herald Skills have 25% increased Area of Effect, 60% increased Critical Strike Chance for Spells, +15% to Physical Damage over Time Multiplier, 50% increased Melee Critical Strike Chance, You take 30% reduced Extra Damage from Critical Strikes, 30% increased Critical Strike Chance for Spells, 10% increased Maximum total Life Recovery per second from Leech, 12% increased Area of Effect of Aura Skills, 8% chance to gain a Power, Frenzy or Endurance Charge on Kill, Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed, 30% increased Area of Effect of Aura Skills, Spell Skills have 20% increased Area of Effect, Bleeding you inflict deals Damage 15% faster, 25% chance to gain an Endurance Charge when you are Hit, 30% increased Spell Damage while holding a Shield, +10% to Damage over Time Multiplier for Ailments, 40% increased Melee Critical Strike Chance, Enemies Taunted by your Warcries take 8% increased Damage, 1% of Spell Damage Leeched as Energy Shield, Minions have 30% increased Movement Speed, 40% increased Effect of Buffs granted by your Golems, 50% increased Area of Effect of Hex Skills, 20% chance to Avoid Physical Damage from Hits, 12% increased Mana Reservation Efficiency of Skills, Melee Strike Skills deal Splash Damage to surrounding targets, Increases and Reductions to Minion Damage also affect you, 16% increased Mana Reservation Efficiency of Skills.