Jump onto the platforms going in and out of the lava here, and there's a Vaultivore in the back. https://www.youtube.com/c/gamingwithabyss?sub_confirmation=1 Leave a LIKE!!! This tip only really applies really very early on, but feeding the pufferbirds you meet first, with the canned food you can throw, will net you twice as much carbon as killing them. He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. The Embers of Mt. If you pass underneath the arch to go into the area with Pufferbirds, you went too far. Teleport to the Pillars of Xzorgana. Collect live samples (Kapyena, Jellywaft, Infected Pufferbird). From the teleporter, head north, past the Advanced Proton Tether Shrine, and you'll find a small pond. Festering Chasm: From the teleporter, head northeast and keep following the path through the log. Fungi of Si'ned VII: From the teleporter, head southeast. There's a Desert Pikemander waiting to murder stuff to the southeast. This area is called Plorks Sizzling Gauntlet, and youll notice that countless lasers have been activated. Break it to reveal the Explorer Log. Defeat them and the Combativore will open up. Gzarfyn teleporter. It goes through a log, and then under a rock arch. Defeat the creatures it spawns, and get your reward. You need a Bombegranate to break into the cave and once you do you're rewarded with a Fuel Pod. From the fast travel point, head north past the alien altar. Fall 50 meters and save yourself with the Jump Thruster. The Pillars of Xzorgana: This goo is found in the first area with the tall pillars that you need to scale, it's hanging on the underside of a floating pillar near a waterfall. All locations, easily scannable from Towering Crystals teleporter. There are 41 locations in total. As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. The Verdant Wilds of Zyl: From the Towering Crystals teleporter, ascend the Towering Crystals of Madness. Outside the Javelin: From Shangtar's Frigid Embrace, head back toward the Javelin but take the path on the right. Cheats. The Fungi of Si'ned VII: On those same giant pink and gray mushrooms from #20, there is a goo on the southern edge that overlooks the Domain of the Untamed Beast. You'll reach another lava room and there is a small platform to the left, right above the lava, with a Vitality Plant and the goo. Once you drop off, youll spot a hidden cavern. Relaunch the Javelin once youve obtained at least five Fuel Sources and without beating Teratomo and youll be treated to a short cinematic with Kindred Aerospace boss Martin Tweed berating you for not finishing your job. You probably need Quadruple Thrusters or Launch Boosters to reach this area. There's a path that leads out into the open with a single Pufferbird in it. Work your way across the Grapple Flowers to reach the base of the Enigmatic Tower. There's even an achievement or trophy for finishing the game in four hours that will interest the speedrunners among you. You'll come across an Osmotic Cube here. If for some reason nothing works, well, nobody's going to know or judge you for using something like SAM. Pillars of Xzorgana: From the teleporter, head southwest and reach the end of the extended rock platform vbetween the two pillars. You'll find an area being guarded by two Sproutlooks. There is a waterfall here, with an Aluminum Vein to its left. Planetary Flotsam: The first Enigmatic Tablet you'll come across is most likely this one- it sits on the closest small neighboring island, directly in front of the teleporter. On the northern wall, to the right of the waterfall, is a noticeable breakable Seed Preservation Pod, smack dab in the middle. You should be able to scan the Alien Tablet. However, youll want the Alien Alloys they contain for crafting vital upgrades. You'll see a few platforms, one of them with a Leaping Alien Petroglyph. Whacky, whimsical, and light, this game is sure to make you laugh. If you want to 100% the game, get used to scanning every little thing, even if you don't care about the lore or anything about the planet. At the edge of the island, you'll find darker stones leading to another island with Marshmallow-like trees (Mallowsaps) on them. Reviews. This may be difficult for players that haven't fully upgraded their gadgets, as items like the Quadruple Thrusters can greatly aid with collecting all of the fuel. Shock it and jump down the hole to begin the gauntlet. Shangtar's Frigid Embrace: Under the giant skeleton. Its easy enough to find these at the start but later they can be quite hidden away so follow the tendrils that emanate away from the vaults as each will eventually lead to a pod. Amnesia: The Bunker is a first-person horror game set in a desolate WW1 Bunker. Go to the Festering Overhang, and look over the edge. Be it Orange Goo or other valuable. Planetary Flotsam: From the teleporter, head south. There's an area with Pufferbirds here, along with a few Burgle Havens. Others need you to shoot three pulsing orange pods to release the goods. The Verdant Wilds of Zyl: From the Meteor Crash teleporter, take the northwest path that takes you to an open area with Pikemanders protecting a Combativore. At the very bottom of the cave, you'll find an Alien Proximity Door. The Future Site of Boomerdale: This Postcard should be visible from the underwater location where you find Postcard #9. Easily scannable from the Festering Overhang teleporter. Use the Grapple Flowers to make your way up to the top area using the large mushrooms and platforms. Head north around the rocks, and you'll reach the goo. The Future Site of Boomerdale: This Postcard is in the water, located in between the Boomerdale Sign and the rocks where Postcard #5 was. Head to the Festering Chasm and go north, past the Virulent Tree of K'klenaii. The Shattered Pod sits underneath a tree here. Chances are, you won't die at all during the run. In case you die, theres an easier way of doing this. The Cliffs of Mt. The Future Site of Boomerdale: From Postcard #2, keep heading in the same direction following the wall until you reach the water. This is because Journey to the Savage Planet has a secret joke ending that can. You can head over to our guides and features hub for more info. There's a Meat Vortex guarding a Cracked Stone Grate. The Spire's Heart: Teleport to the Moist Vestibule and jump down to the first of the three Vault floors. You'll see a little platform on the side. Eating Alien Goo raises your health and stamina capacity, only the maximum is capped at 20 pips of health, or at 60 Alien Goos eaten. If you want to find all of the Goos, I highly recommend getting this scanner upgrade to help you out. This guide will provide you with a step-by-step walkthrough . But Journey to the Savage Planet also possesses a secret ending that some are even calling the "true" ending. Unlocks after you collect your first Postcard. Keep going until you reach a large patch of Tentaweeds hiding an Orange Goo. I used existing guides and YouTube videos to cross-reference information if I made a mistake, but most of this was done with the help of numerous playthroughs and a Cheat Engine script for infinite jumps, amen to that thing. The Infested Husk: From the Fungi of Si'ned VII teleporter, head southeast into the giant tree trunk. The Fungi of Si'ned VII: From the teleporter, head south, through the rock arch. Fungi of Si'ned VII teleporter, there's one flying within scanning range there. Gorgeous Gork's Gorge: Next to the teleporter that sits near the center of the area, there's a tall pillar. Make it more useful by clicking the "Edit" button and adding your own text, pictures, and videos! It also helps to unlock the upgrade that pings nearby fuel anytime players use the scanner tool. With each article you read, he gets 1 XP! A waterfall is pouring onto it. You need Shock Fruit to access this area and to have the easiest time ever, have Quadruple Thrusters as well. Throughout every area,. Once you reach the top, head south. You should be close to the end once the laser trap gets activated. Look to the west and you'll see Grapple Barnacles on the nearest rock pillar, with an Amber-encased Explorer Log inside. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Otherwise, you can stealth or just aggro it and scan it when it contracts into itself. The Verdant Wilds of Zyl: You need Bombegranates and Triple Thrusters (or just use a Gelatinous Glob and use a double jump) to enter this area. You can complete the game. Journey to the Savage Planet is available from today for Xbox One, PlayStation 4 and PC, with an RRP of $29.99. The reason you might miss out on seeing Journey to the Savage Planets secret joke ending is that it requires you to complete some Science Experiments to increase your Explorer Rank. Start by opening up the Journal quest menu (middle button on your controller on PS4), then check the Live Samples quest under the Science Experiments tab to see which aliens you're after. If youre just playing the game for the story and trying to complete missions as quickly as possible, its perfectly fine to ignore the question mark and secret areas. Unlocks as you scan the first Alien Teleporter you come across. It's pretty out in the open. As far as I know, they can be done in either Normal mode or New Game Minus. The Eternal Tears of T'bo: This goo is found at the very top of the rocks above #16. There is a small grappling section and at the end there is another Cracked Stone Grate, this time hiding the Explorer Log. There are Maroons walking around everywhere. Take them down to unlock the Vaultivore beneath them. You can head over to our guides and features hub for more info. Kill three amber-armored Pufferbirds with a single Bombegranate. MLB The Show 23 player ratings with the top five at every position, Diablo 4's Collector's Edition is out in the wild - take a look, FIFA 23 guide with all you need for Ultimate Team, Career Mode and beyond. This cave is found on the south edge of Shangtar's Frigid Embrace. If it is further ahead than the ship then walk inside the animal skull, but you'll need an upgrade before you can access that one. Keep moving towards that direction and youll spot an opening. All Explorer Log Locations in Journey To The Savage Planet. Please see the. Fox Movie review: "balances nostalgia with candour", Return to Seoul review: "A nimble investigation into identity", Citadel review: "A Bond audition but not for Richard Madden", Yellowjackets season 2 episode 5 review and recap: "Reminds us who Misty really is", Star Trek: Picard season 3 spoiler review: "Probably the most consistently brilliant season of Trek TV ever", The Mandalorian season 3 finale review: "A surprisingly definitive ending that plays it safe", Yellowjackets season 2 episode 4 review and recap: "We're back in business", Takes you closer to the games, movies and TV you love, Try a single issue or save on a subscription, Issues delivered straight to your door or device. Just kidding. You'll eventually see a Silicon Vein next to a goo. From the waterfall that held Postcard #11, stand at the very edge of the water at that level. You'll see a large horizontal pillar sticking out of the rocks with Grapple Barnacles on it. There is also an ending to unlock for defeating Teratomo and then returning to Earth but there is some debate over whether or not it is the good/true ending. The Spire's Heart: Teleport to the Moist Vestibule and jump down to the middle of the three Vault floors. Seriously, scan everything by tapping up on the D-pad when you have a moment. You . Smack it down to some island with creatures, kill them and let it collect the resources, and enjoy a new Metal Alloy. Use your Shock Fruit to keep the doorway open and break the floor with your stomp. There are definitely more around, but he doesn't know anyone. I'll update everything as soon as I'm able. The Fungi of Si'ned VII: From the teleporter, head south. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. The Festering Chasm: Head west from the teleporter. Immediately to your left will be a Splinter Timber, scannable without needing to enter the arena at all. If you collect goo as you go along, you can be more reckless and take some more hits later on. . One of the first missions . With Quadruple Thrusters, you can make it to the neighboring island with the Skippers flying around. Star Wars Jedi Survivor stim canister locations and where to find more. Zor's Planetary Flotsam: On the island with the Launch Booster Shrine, there's a Meat Vortex. Hope this helps! The Amber near the middle of the cluster has the goo. Instead, turn north, and you'll see a Grapple Flower leading you to a ledge that leads you to Grapple Rails, going all the way to a floating island with a breakable wall. Krung: From the Kronus' Dominion teleporter, look down at the quagmire, and you'll see more fragile crystals hiding the Postcard. However, you can find 3 bobbleheads hidden in the game that give you an extra life, and inputting the Konami code will give you another. Easily scannable from the Tears of T'bo teleporter. Repaired Teleporter: You need a Blight Bomb to get this done. Tranquil Crevasse of Tranquility: From the Meteor Crash teleporter, head northwest, across the stone bridge. The Festering Chasm: Near the Royal Skipper area, there's a giant Leaping Alien Petroglyph. Easily scannable from the Fungi of Si'ned VII teleporter. Horizon Zero Dawn is an exhilarating new action role playing game exclusively for the PlayStation 4 system, developed Why does the charge shot not work after upgrading the pistol? Kill a Pufferbird but don't pick up its drops, and a Burglesnatch will run out to take it. Journey to the Savage Planetis out now for Xbox One, PS4, and PC. There's an area beneath the platforms with Mesmertoxins on them with four Pufferbirds and a single Alpha. Plork's Narrows of Despair: From the Fungi of Si'ned VII teleporter, go south and into the Gaseous Underbelly. Gelatinous Blob required. Be it Orange Goo or other valuable resources, its always worth stopping and searching when you see a question mark appear below your compass on the HUD. There's a Meat Vortex around every corner here. Just jump around the rocks to reach it once you're down there. From the teleporter, take the path going west, under the arch, and keep going left on it. Or, just use a Grapple Seed and lose the style points. Below here, you'll find another small platform. Basically, always check one out just in case, even if you don't want the resources. Scan it while it's undisturbed and from a distance, otherwise you'll have to come back later. Platform (s): PC, PS4, Xbox One. But Journey to the Savage Planetalso possesses a secret ending that some are even calling the "true" ending. It's developed by veterans of the open-world shooter genre, people used to building scorched. Structures, objects, plants and just about anything you can see can be scanned just about once. The Verdant Wilds of Zyl: From the Towering Crystals teleporter, head southeast. From the Towering Crystals teleporter, scale the Towering Crystals of Madness. From the Towering Crystals teleporter, head south. Note: Some locations may be unreachable unless you have fully upgraded your gadgets (ie. The Gaseous Underbelly: In the first pool of water that the light hits, when you're coming out of the cave. Advanced Proton Tether or Triple Thrusters are required to get through this cave. Tranquil Crevasse of Tranquility: From #27, once you leave that area, head north. Don't jump off. On the farthest end of the beach you'll see a cluster of Tentareeds hiding the card. So if you need to go up, look for Vines Seeds, and so on. For co-op achievements, try unlocking it via different methods like letting the other player get the final blow/unlock, leaving someone inside or outside the arena, and so on and so forth. From there, head south, to the location of #39, and jump down to the closest platform. Once you reach the top, head south. The Fungi of Si'ned VII: From the alloy mentioned in #16, look northwest. From this platform, look east, and you'll see another mushroom holding a goo. It's pretty easy to spot and reach. Found only in the Planetary Flotsam, on a few of the islands. Domain of the Untamed Beast: From #21, just jump down and keep going south, into the cave. Behind this waterfall is Plork's Vertical Corridor. While most aren't really all that difficult, some might be a little bit confusing and some have really good spots in order to get them done quickly so if I know them, I'll write them down. You'll find a platform with a proximity door. Obviously it's meant to encourage. Go directly underneath this pillar and break the Fragile Crystals. Gzarfyn or the Tears of T'bo teleporter, there's a bunch walking around next to it. This does not strictly apply to co-op achievements, but ones that can be done either way. Its right in front of the fast travel spot. The Embers of Mt. Upon landing on AR-Y 26 your primary objective is to survey the planet and scan, well, pretty much everything to flesh out your Kindex. To get to the Repaired Teleporter, you want to get to the island that's southwest of Xiriphilous Landing, which is probably the next one you'll make your way to after completing the Perch of the Observers. Collect live samples (Slamphibian, Schnozo, Imperial Scarab). Note: I think there's supposed to be a breakable wall, but I'm not 100% sure. You can do this in midair too, meaning you can jump to grapple points that are out of your reach. Behind those crystals is an Explorer Log. | Journey to the Savage Planet Part 9 LordMinion777 16K views 2 years ago Journey to. There are twin waterfalls hiding a cave. You can just jump onto the floating rock and you'll find the little cave with the last pimple. The Verdant Wilds of Zyl: From the giant log through which you first enter the area, head southeast and look over the edge. The Fuel Pod is sitting right inside there. Technically, if you didn't die once during a playthrough and find that you're missing entries, this is probably one of them. IGN's Journey to the Savage Planet cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in Journey to the Savage. The Festering Chasm: From #38, use the second Grapple Rail to progress, or jump up the giant Leaping Alien Petroglyph. If you don't have Quad Thrusters, I hope you at least have decent health. Go up the three crystals, then another three, then you jump from one platform to another, go up two more crystals, and when you reach the next rock platform, stop and look south. As the title states, these are the achievements strictly locked for co-op. If you believe your item has been removed by mistake, please contact, This item is incompatible with Journey To The Savage Planet. Easily scannable from the Festering Overhang or The Enigmatic Spire teleporter. Perch of the Observers: From the Repaired Teleporter, take the northeast exit out of the cave and wrap around the left wall of rocks. Easily scannable from the Enigmatic Spire teleporter. Shangtar's Frigid Embrace: To the south, on a rock surrounded by Pufferbirds. There are a few flying around in the first area. This is wrong, however. Once you're up here, head south through the large rock arch. Teleport to the Fungi of Si'ned VII. Crackling Pedestal: From the teleporter, head southwest- there is a little floating island nearby with an Alien Proximity Door on it. I have looked every where but cant find it, and its annoying. The Future Site of Boomerdale: Amidst the palm trees along the beach, you'll see tall and thin free-standing rock formations. You need Launch Boosters and Shock Fruit to access this location. On the western wall of the gap there are Grapple Barnacles, and on the southern wall is a ledge with a breakable wall and a goo inside. Eventually, you'll come across a Vaultivore being defended by Floopsnoots and Boomerangs. Use the Tears of T'bo teleporter, and walk southwest, onto the rocks at the edge. There are a total of 100 Alien Goos hidden throughout the game. 2 yr. ago. The ability to grapple in Journey to the Savage Planet is locked behind a quest. While you'll see plenty of these in The Verdant Wilds of Zyl, I recommend another area that isn't filled with tall grass in order to scan these guys.