Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. This command has the same function as the above command, it is an alias. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. Are mil bases worth it? Nations may pay for production licenses from nations that already have researched a technology. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . This website uses cookies. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. This achievement is easy. I'm trying to build some and also using focuses to add a few but is there any other way? License costs increase by 1[21] civilian factory for each technology year beyond 1936. The important question is, how many should you build. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? This page was last edited on 14 April 2023, at 16:57. Builiding civilian factories is done just by clicking on map. OttemanEmperor 2 yr. ago. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. ws [amount] This command will add war support (max. There are three types of factories: civilian, military, and dockyards. Producing licensed equipment will not be quite as efficient as producing the player's own designs. The total amount of resources can be increased by researching the excavation technologies. Valve Corporation. Valve Corporation. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Privacy Policy. and our You must stay Democratic to get this achievement. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Generally not worth it. (Which means develop your already better developed areas.) You didn't say what country you were playing so that would make a big difference. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. National focuses may also provide a way to gain licenses or provide bonuses to license production. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Privacy Policy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Ships have a lower limit of dockyards that can be assigned to build them. Thanks for the help. Valve Corporation. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. So, building civilian factories at the start of your game is mandatory for creating a strong nation. #6. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". So, should you build civilian factories in HOI4? All trademarks are property of their respective owners in the US and other countries. Posts: 6. Note that a base production efficiency (default 10%) superior to this result will supersede it. Each production line has its own efficiency level which determines how good it is at producing its current equipment. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . TheFuego126 6 yr. ago Didn't work. Civilian factories are the backbone of all nations in Hearts of Iron IV. and our I think the payoff for IC in HoI3 was 4 years? Do you guys tend to build a lot of infrastructure early game? while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. A license from a country in your own faction results in a 25%[22] penalty to factory output. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. It depends on the province really. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. All trademarks are property of their respective owners in the US and other countries. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. Espaol - Latinoamrica (Spanish - Latin America). Valve Corporation. To summarize, the real production efficiency will be given by. Buildings are also really important. Chromium is a metal used for the construction of advanced engines. This is your new production efficiency. That is the only viable way. They will take some time to build and require more free civilian factories to construct thigns faster. HOI4 should you build civilian factories? Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Should you build infrastructure first? Please enter your username or email address to reset your password. Baldurs Gate 3 Real Time Combat Will Never Happen. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Level 5 infrastructure, if you can. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Discord Link. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. I only build 12 in total. The Math of HOI4 - (1) Civilian Factories. Espaol - Latinoamrica (Spanish - Latin America). Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. See below. Required fields are marked *, I will be waiting for you in our discord channel. Civilian Factories can be converted into Military Factories for 4000 [1]. Adds the specified amount of military factories to the controller. One of the most important aspects of this game is industry. Do they also build mil bases/? Therefore it takes at most 500 days for a fully-supplied line to reach the cap. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Executing this command will allow you to freely assign general traits to commanders, etc. Answers are in this article below. Use the mod "Easy Buff." One of the cheats is to add buildings. All rights reserved. Cookie Notice Hearts of Iron IV > General Discussions > Topic Details. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Because infrastructure also increases resource gain on the province. Running the same production line continuously gradually increases its efficiency. I wouldnt build close to the dangerous borders too unless I am confident in my military power. civilian factories build literally everything in the Constructions screen. The civilian factory goes to the nation whose equipment is being licensed. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. I believe there's a button in the construction screen, or the province screen, IIRC. Date Posted: Jul 6, 2021 @ 1:58pm. Infrastructure is just a bonus at that point. Producing non-licensed equipment results in a 50%[26] penalty to production output. An easy way to tell internal IDs is debug mode. New to the game and all the in-game help is borked. For example, going from 25% of the cap to 75% of the cap takes days. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. So, I decided to make a video to prove my point and win an argu. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Depends on the circumstances though. Is their a cheat where you can give yourself offmap civilian factories? The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. They also provide a 10% build speed boost to all things in the province. Infrastructure also references Civilian Economy -25.00. #3. Land divisions and air wings are not produced as atomic units. For France that's 36 or 37 depending on your strategy. Because higher the infrastructure, the faster the construction ends. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Yes of course, you must build civilian factories no matter which country you play. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Questions, Paradox For more information, please see our Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Equipment tables for air wings can be found at Aircraft. 100%). Visit our. In the factory construction screen at the bottom you can see the conversion button. general_production = 0.5: Flat. Dont build anything in these provinces until you take the focus tree. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. That would be the best way to optimize your growth. No. If the instant construction cheat is deactivated (default), executing this command will enable it. For research just focus . Does it work for every nation, or just the player who typed it in? HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. To increase priority for construction, clik the arrow next to it to move it up in the queue.